Wizards of the lost kingdom

One of the early goals of my blog was to highlight forgotten fantasy movies together with obscure fantasy role-playing games. I think i stressed it many years ago, in some of my first posts. But then somehow i focused my attention almost exclusively on the pen and paper side.

Obviously, there are more obscure fantasy games out there than obscure fantasy movies - nonetheless, there are some flicks which deserves attention. One of the pre-requisite to appreciate these movies is probably to be able to easily fall in love with the underrated, be it a movie or a boxed set of a game no one nowadays talks about.

I am very prone to this kind of feeling (and you know that if you follow this blog), so today while perusing some old files on my laptop it occurred to me that this is still a somewhat unfulfilled feature of my blog, and that it's about time to bring to your attention some of these films.

"Wizards of the lost Kingdom" (1985) represents what comes to my mind when i imagine playing Dungeons & Dragons. Honestly. I imagine such an outlandish, psychedelic turmoil.

One month ago someone uploaded the entire movie on Youtube, you can now watch it in all its glory (it's dubbed in english language, with finnish subtitles).


I would fain play these games perpetually

I am a collector of vintage role-playing games, and I usually eschew new games.
I would have no qualms with playing them once or twice, or even with buying them.
As an example,  I bought "The One Ring" RPG last year, played it several times,  and had a great time with it.

It would be interesting to learn what a teenager who has just entered this hobby thinks about old-school blogs in general; some among them may undoubtedly appreciate our efforts, whilst others may feel we are just gibbering useless things.
Thus, they would not tarry too long perusing our posts- those posts that we painstakingly type to not let these old games sink into oblivion.

But I must admit that- whichever is the feedback I got in all these years, my enthusiasm never quailed.
In this respect I look like those bold characters in our adventures...the idea of exploring a subterranean dungeon doesn't make them quail, instead they venture there with eagerness.

I know, many turned their faces away from my blog during time, mainly because I lambasted more than once AD&D, pointing my love and attention towards other games.
This made my old-school blog a particular one, and only those fellow gamers who shared similar views as mine kept reading what I had to say.
So this is the occasion I have to thank you all for your support.

I will keep trying to quench your thirst about old -unheard of- games, you can stay assured. The goal of this blog never really changed.
I don't want to sway others using logical argument to like what I like; I am just providing knowledge.

But I hold in great esteem curiosity, that is why I cherish many, many games- not just once- and I must distribute my love accordingly, to the eternal chagrin of persons who fully embrace one game and get lost in it.

So for the future I am concocting new posts about obscure games, again to shed light on them and make their mechanics available to the masses.
My claim won't be belied, I don't forget what I promise. Maybe it takes a lot of time, but in the end I usually do it (for instance, take into consideration my revised project of "Perils Eternal". I never forget that, I am still slowly working on it).

My aim is to bamboozle hard-core D&D players! I will constantly unveil competitor games :)

So if you concur with me, keep following my blog.


Alternate uses for experience in AD&D

One of the things i always disliked in AD&D is the impossibility of raising character attributes as level progression advances.

In "Fantasy gamer", issue #1, an interesting system was developed to fill this gap.


I don't want to dragoon you into playing "Lords of Chaos", but...

....it may be worth trying.

In Italy in 1983 it was published a fantasy role-playing game whose title was "The Lords of Chaos".

The game was never translated into english and quickly fell into oblivion.

I never had the chance to put my hands on a copy of this game, until today.

Apparently, and judging from the reviews i read on the internet, it seems that this game was heavily influenced by Advanced Dungeons & Dragons 1st edition, which adds to my interest of  obtaining a copy, because i revel in unofficial AD&D rewritings.

So yesterday i started reading the rules, and i immediately noticed two things: the game is elegant and simple, and there are more than a couple of rules that impressed my mind because i realized they are coherent and logical and may add to the fun of the game.

Also, i realized how they can be easily adapted to any existing AD&D campaign.

Here, for example, the rules on combat:

The page above states the following: you have an attack value and you must subtract the defense value of your adversary. In this way you find out your ATTACK FACTOR.

So, let's make an example. First we have to calculate our attack value. Your attack value comes from different sources, they are: the "level" of the weapon you are wielding (see below) + your mastery level in that specific weapon+ any modifiers due to high scores in strenght and/or agility.

You can find the levels of all the weapons available in the table below:

As you can see, the "strongest" (or more lethal) weapons are, respectively, the two-handed sword (level 7) and "alabarda" (how do you say that in english? I can't remember now)- which has a level 8 next to it. So i assume this to mean that they are overall more dangerous.

Now, back to our calculations.
For instance, Gondar the warrior attacks with a two-handed sword, the basic level of such a weapon is 7, his skill mastery in that weapon is 5, his modifiers due to high scores in strenght are +3, so his attack value is 7+5+3=15

Your adversary's Defense value is derived from: basic value of the weapon (as above)+ your skill level (your mastery) in the use of shield+ other modifiers (high scores due to agility, for example). So if the grand total is, say, 11 you end up with a Defense value of 11.

At this point, you have to make the subtraction 15 (your Attack value) - 11 (your adversary's Defense value) and you obtain a value of 4. This is your ATTACK FACTOR.

At this point, you can have a look at the combat table below.

You roll 1D20, you get a 14. You consult the table (on the +4 line, because that is your ATTACK FACTOR) and you find out that your strike hit both your adversary's armour AND his body).

How can i know this?
Have a lok at the table. Find the +4 column. You rolled a 14. As you can see, this number is beyond the grey line. This means that your strike pierced his armour and went beyond it.

Any number in the GREY LINE means that the armour blocked your strike. So only the armour gets worn.

Any number before the GREY LINE means that you did not even surpass the armour protection.

Any number beyond the GREY LINE means that you damaged both the armour AND the person wearing it.

Isn't it cool?


Perils & Phantasmagorias is out! (My first fantasy role-playing game!!!)

My first fantasy role-playing game has finally been published!! I can't believe it.

I didn't anticipate anything to anyone, i know, it's a total new thing that i am announcing now to all of you.

PERILS & PHANTASMAGORIAS, a new OSR fantasy role-playing game is among us. I finished writing it, and editing it. Here is the cover in all its glory.

Now you can get it for just 5 dollars. As you can see i put a Paypal button on the blog home page. Follow the link to purchase it and then write a comment here below or in the Paypal process to let me know the mail to which i am to send it.
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