2017/03/29

Fantasy rpg history: The Complete Warlock (August 1975) (Part I)




 "The Warlock" seemed to address "loopholes" found in the three original OD&D brown books, as specified by their authors in this first introductory page (also, i find it amusing to read how they spell "DandD" :)

Here, at the dawning of Dungeons & Dragons (only one year after its appearance on the market) there were already guys around trying to tweak its rules.

What i love in this first page is the fact that mages can use magical swords in addition to (normal) daggers. This is quite fascinating. I can easily imagine a group of adventurers entering a dungeon chamber where they find a loot in which there is a sword. The mage uses a spell in order to see if it is enchanted and once he realizes it is, he starts an argument with the fighter because both wanted to take possession of it. But at the same time, isn't it a bit illogical for a mage to be able to wield a sword, albeit magical? I am not 100% sure that i would implent this rule without thinking about it.

Last unusual thing we see here is the characteristic named "Size". We will see later what it means and its functions in the game.

Prisoners of the maze (Intro)

This is the introductory scenario found at the beginning of "Maze of Zayene" adventure module, published in 1987 by Creations unlimited.
It is enticing, isn't it?

2017/02/04

Dinky Dungeons (1985)


A fantasy-genre mini-RPG published in a 3''x5'' ziplock bag(!). It has 2 attributes (Physical and Mental) which are randomly determined, and 3 classes (Fighter, Wizard, Bard). All rolls are on 2d6. Combat is by comparing Physical of attacker and defender on a chart. Other rolls (Muscle or Idea rolls) are all the same chance of success, but higher attribute lets you try more rolls per day.


LINK

2017/01/12

Papers & Paychecks



A roleplaying game of workers and students in an industrialized and technological society, based on Will McLean's original cartoon.

Check it out at THIS link.

2017/01/11

Knights & Magic (Volume I, 1980)




From Wikipedia:

Knights and Magick is a fantasy/medieval miniatures system designed for mass or single combat, in individual battles or large political-economic-military campaigns.[1] The game includes rudimentary role-playing rules, magic spells, and guidelines for use with other RPGs


http://rgho.st/79tbXdwyY
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